Diablo III @ Blizzcon 2010 – The Demon Hunter
Blizzcon 2010 is underway at the moment and for Diablo III fans the first day of panels has been quite rewarding. The game’s fifth and final class has been revealed as the ‘Demon Hunter’, a ranged archetype. Here’s the class’ cinematic trailer;
The lore supporting Demon Hunters suggests they are a loose-knit, nomadic organisation bonded through a hatred of Demons. Most members, in fact, begin as victims of demonic attacks in search of vengeance. To this end they employ limited amounts of shadow magic, and wear cowls to hide their dark tendency and the glowing eyes that result.
Putting an edge on the Demon Hunter while not straying too far from its readability as a ranged class was the chief design problem. At various points in development, things like katar-based weapon combat, demon limbs and shapeshifting were all considered, but ultimately thrown out since they deviated too much from the core class identity. What are left with is a class that focuses on ranged weapons – specifically dual-wielded crossbows – traps and basic shadow magic.
As you can see in the below gameplay video, the key skills used by the Demon Hunter are Multishot, returning from D2’s Amazon, and Bolo, an attack with a delayed damage-dealing effect. Spike Trap emphasises the class’ focus on preparation and allows fights to be setup tactically. Finally Vault is the ‘shadow dash’ move that enable’s mobility, although designed mentioned all classes would receive similar attention.